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Colors aren't limited to a handful of standard choices. While the world may not have the most detailed textures and stunning models, what stands out is the presentation of it. The visual aesthetic created by Turbulenz might be one of the strongest aspects of their survival-crafting project. Providing players with this amount of depth within a game of this style is out of the norm, but is something that is truly welcomed at the same time. On top of that, players will also receive skill points that that they can add to specific areas of Mastery, Crafting, Endurance, Exploration and tiered-levels of Epic skills. Attributes can be improved that boost the player's avatar with a bonus in the areas of Vitality, Power, Control, Dexterity, Agility and Intelligence. Playing through various quests, along with crafting and hunting, will provide experience points that will level up your avatar throughout your time in Boundless. The RPG mechanics that the game brings to the genre are quite welcomed. There are no menu prompts, no notifications, nothing. The biggest problem with this is that the player is never given an indication to do. Some players may find that as a positive, in a way that enforces exploration and discovery, but at what point does it become a headache? In the first few quest lines of the game, the player will be tasked with getting various minerals and resources, but you are given no indication as to where to find them unless you delve into the "knowledge" portion of the menu system. Boundless doesn't hold the player's hand, especially after the very early progression of the game. The biggest downfall when it comes to handling the crafting and resource management within the game, in terms of to the overall audience it is trying to reach, is the necessity to research.
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While Boundless is a bit more forgiving with its survival tropes (eating, drinking, checking your vitals, etc) than many in the genre, it still provides some challenges on how to tackle different situations. Building weapons, structures, and tools are all keys to survival in the worlds your avatar will explore. Boxes can include a wide variety of items, including Cubits (the in-game currency) which can be used to purchase different land plots, cosmetic items and more.Ĭrafting is one of, if not the, most essential aspects to Boundless. With every level, rewards are granted in the form of Level Boxes which the player can retrieve from the Exchange (in-game microtransactions can also be purchased here as well). While more experienced players of the genre will find this to be a bit mindless and though the introduction to the game can be worked around in a way, progression via leveling is tied to the quests that are produced. In the first few hours of the game, you will uncover many of the basics of the game and will tackle a handful of basic objectives, such as building a fire, crafting blocks, and hunting small creatures.
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One of the coolest aspects of the experience is not only, cross-play is available between console (PlayStation 4) users and PC players. Those who fancy single-player experiences fret not, you're all set for the same experience. While the game thrives best when embracing the MMO tropes, it is by no the only way to play it. It gives you the ability to travel from world to world through the power of a Warp Crystal. Surrounding this choice is the player's Totem, the basis of all weapons in the game. Players will choose to enter a multitude of different worlds across the universe that are all connected via the massively multiplayer online built in feature. Building off of the Minecraft foundation, the game presents the premise of the survival crafting genre in an approachable but detailed manor. Each world offers players a unique environment in which to explore, craft, build, hunt, fight, sell, and so much more (lending credence to the title's name). Originally announced as a Kickstarter-funded project called Oort Online, Boundless puts the player in the shoes of their own unique avatar in a universe of connected worlds ripe for exploring. From British developer Turbulenz and published by Square Enix Collective, this procedurally generated sandbox game takes the approachable and simplistic-crafting approach made famous by Minecraft, and successfully adapts it to world of MMOs in a unique enough way to feel fresh. Boundless does not fall into that statistic.
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The mimic they try to play off as normal isn't up to par with the original idea, with the experience feeling as if it were an echo of what was expected. More often than not, most imitators fall short of their source material. Reviews // 4th Jan 2019 - 4 years ago // By Travis White Boundless Review
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